A Salute to Jack: Archmage

The advanced tier of the "Jack Legacy" awards in 2026 is titled Archmage. Archmages are the greatest spell casters and magic users to ever exist--  capable of controlling, manipulating, conjuring and mastering nearly every form of magic in existence, much like a well-rounded Scout has developed skills in backpacking, aquatics, first aid, and countless other realms of Scouting.

The expectations are detailed below for both youth and adults. Scouts can place their scoresheets in the designated box in the Dining Hall after completing the award's requirement.

All earning the Archmage award patch will be recognized at Friday night's campfire. 

Youth Requirements: 

  1. Contribute 2 hours of service outside of your troop responsibility.
    • Why? Jack always lent a hand when needed!
  2. Teach a younger scout a skill using EDGE method.
    • Why? Jack was a great merit badge instructor. He often taught badges like Woodcarving and Woodwork. 
  3. Personally or as a member of a team, win at least one of the week's competitive games (there are lots of opportunities: Potions, Sealing the Sword, Stonehenge, Vortigern's Tower, Feast, Quadball, Wizard's Chess, Disc Golf, Fishing Tournament, Yule Ball, Sorcerer’s Last Stand). 
    • Why? We want you to do your best. You may not win every event, but remember there's a lot going on at once. There will only be 5 teams at each station on Monday. Plus, there may be multiple categories of winners for events like the Feast and Yule Ball.
  4. You personally find/earn/solve one of the spells that your house will use to defeat the Dark Wizard on Thursday. We recommend memorizing it.
    • Why? You should contribute to the team.
  5. Find someone that was around camp at least 30 years ago and interview them about how camp has changed. There may not be many in attendance for our 60th anniversary that remember our inaugural 1966 summer, but plenty remember our 30th anniversary and summer before that. Be prepared to ask specific questions-- be more inquisitive than "tell me about Camp Barnhardt in the old days."
    • Why? Is there any better way to celebrate the 60th anniversary. 
  6. Your house earns all 6 magical artifacts and destroys all 6 horcruxes during Thursday's game. 
    • Why? The Sorcerer’s Last Stand is the big event for the summer. Completing it shows you worked with your troop and others. Participation is not enough! You don't have to win, but you need to finish before it's too dark for the event to continue! 

Adult Requirements: 

  1. Complete 6 hours of service to Camp Barnhardt beyond your Scoutmaster role either during your week of camp or on Beaver Day (6 total, but we ask that you split up your hours between assisting program and assisting the kitchen or ranger). 
    • Why? Jack said "when they can't afford your help, do it for free." 
  2. Carve a neckerchief slide (to give to a scout in your troop at the end of the week as an award). 
    • Why? That's how Jack's tradition started and we'd like to see other troops/leaders pick up this habit. Jack's Scouts value those carvings decaeds later and we're sure the Scout you present yours to will as well.  
  3. Post a review of Barnhardt Summer Camp online (good or bad) or make multiple social media posts about your Wizardry experience about Barnhardt.  
    • Why? We want you to be honest, but we think you'll have good things to say. So make some comments on google, yelp, or really anywhere that other troops may learn about camp. Give them some details about what Camp John J. Barnhardt does well!
  4. Support the Sorcerer’s Last Stand event we're running on Thursday. See the Program Driector for options.
    • Why? Well this is the biggest event and our staff may need some leader support. The staff will run the events, but at least a handful of leaders will be needed to keep score or assist.
  5. Your house earns all 6 magical artifacts and destroys all 6 horcruxes during Thursday's game. 
    • Why? While it's the Senior Patrol Leaders jobs to motivate the troops, your advice and recommendations help them become better leaders and accomplish goals. It's also your job as leader to inspire youth to get into the camp theme. 

Staff/Alumni Requirements (do one of the following): 

  1. Volunteer for eight program days total in 2026 between summer camp, winter camp, cub camp, and program release)
    • Why? Jack said "when they can't afford your help, do it for free." 
  2. Work at least 4 full weeks as a paid staff member, completing all assignments on time and fulfilling all job expectations.
  3. Complete remote support tasks worthy of recognition (e.g., assisting with camp design, paperwork, promotions, etc.)

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Over the Next Hill Jack Kepley's Scouting Stories Download